Edit to correct misunderstanding about the Khronos SDK: "the gpu accelerated method would be to use a compute shader" Nature of request. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. Accelerate ASTC texture decoding Enabled. Plus hard crashes in both. Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. you have. Other game seems fine (10 minutes of MK8 and BotW without crash). /r/newyuzupiracy , 2023-06-12, 22:37:26. Gloom ground texture looks bugged on me, using Yuzu EA 3583. txt. When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. ASTC was contributed by Arm, developed under the cooperative process at Khronos® and is royalty-free when used with Khronos’. Depending if you turn on or off ASTC in adv. But some still drop like below 30. NoBigDeal La. In Yuzu itself, I use 0. Anti-Aliasing Method None. Download all the MODs here. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. Visit the RetroBat's Wiki for more details on how to install and use RetroBat: Changelog V6. astc_recompression: Uncompressed [ 193. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". yuzu-emu. Both options can be found in Emulation > Configure… >. Ah!Go to yuzu r/yuzu • by. 14. ; FPS - DynamicFPS - v1. 8x2 DDR4. Set resolution to 2x. cpp:operator ():108: -- Renderer. • 6 mo. SilentStorm-1986 changed the title ASTC Texture Recompression ASTC Texture Recompression Glitch Jun 13, 2023. r/yuzu • Totk Steamdeck Crash. Manage code changes. com"Stopped playing 2 days ago, and now after updating Yuzu, the game just starts crashing when I open the game (during the "Launching" screen). TotK Playlist: Comparison: Comparison: Advanced Tab: Accuracy level: Normal ASTC Recompression: BC1 Enable Reactive Flushing Use asynchronous shader building Use Vulkan Pipeline Cache Anisotropic Filtering: 2x MODS: 1080p 60 FPS Black Screen Fix Amiibo Anisotropic Fix Combo - 60 FPS + Dynamic Fps v1. ASTC recompression: BC3 (Medium Quality) Enabled async. cpp:UDPClient:139: Udp. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. On my other computers with Nvidia, no issue at all, all is fine. In order for us to provide better support, we need to see the log generated by yuzu. I doubt the resolution is 4k but the performance would be believable on 1440p. 1 / 2. Advertisement Coins. Also could try reinstalling Cemu to see if that helps. Vsync Immediate (Vsync. ;. Graphics Accuracy Level: Normal Anistropic Filtering: Default ASTC Recompression Method: BC3 (Medium quality) Yuzu updated itself and crashes went back to as bad as playing on day one. • Bit rate flexibility. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). Ladies and gentlemen, we present you ASTC recompression, a new option available in Emulation > Configure > Graphics > Advanced that intends to reduce VRAM consumption by. I have a 11700k / 6800xt and it’s a stutter fest for me on windows. For 2-nd case, since ASTC texture is still not modified only needed by the "switch", same as above could apply but this time ASTC texture would also be. In particular, for dark pixels, the format will try to mix large RGB values and small M values. Early Access 3601 - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently. But now is all clear :) thanks again . 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. 2 #1 - 60fps Static #2 - DynamicFPSv1. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. Yuzu EA 3621 or 3678, i recommend trying it both and see whats best My Installed Mods + Xbox or PS controller layout with blackscreen fix Yuzu Guide and Settings. Is there an existing issue for this? I have searched the existing issues Affected Build (s) V50 Android Description of Issue For some reason I just boot Sonic origins with all updates and it's freezed after Sega Logo (v2. 27bpp, 'medium' quality), the difference is night. Now Launch Yuzu. I updated to 535. All you have to do when you unzip a new build is add a folder called "user" inside the Yuzu folder and it will save all Yuzu data locally in the newly created "user" folder, it's easy to have multiple EA versions to mess around. You can find the option in Emulation > Configure… > Graphics > Advanced > Decode ASTC textures asynchronously (Hack). I have CPU unsafe and ASTC Bc1 Recompression enabled. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. EA FC 2024 [v131072 + update v1. - Accuracy Level : Normal- Anistropic Filtering : Default**- ASTC Recompression Method : Uncompressed (Important!) (BC1 can increase fps, but delay 2-3 seconds when changing ability or weapon)**- Async Presentation : Enabled (Optional, no significant difference) Preview : Resolution 1,5x. Write better code with AI. 今天试了一天这个astc,很多人因为闪退勾选了高级图形里的异步ASTC,这个有效解决很多闪退问题,但同时带来花屏,如果把图形设置里的加速astc取消勾选,则有效解决闪退问题。. I've seen some people with lower specifications getting much better performance so I don't know if there is something wrong with my yuzu config. 65K subscribers in the yuzu community. cpu accuracy is unsafe which is also a bit faster than auto. Fullscreen Mode Exclusive Fullscreen. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. I personally don't have crashes with default settings, already finished the game in ~25h and I'm now exploring in end game, trying to. I have this doubt because I read intel UHD 630 has native support fo ASTC. You must evaluate your particular needs, desires, and content. With games that use a lot of ASTC textures or even a few large ASTC textures, this can result in frame drops and stuttering. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. Open Yuzu and at the top left, click file>open yuzu folder, unzip/extract the contents of the Title & Prod Keys, then run the Mod Optimizer with your desired preset (s)! (Your Yuzu folder should now contain a load folder and keys folder as well as all settings configured) Setup your game directory. Deer. I believe Mario & Rabbids is the only game that prefers to have it disabled for now. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. Codespaces. EmulationStation Desktop Edition (ES-DE) v2. It only happens when both: "Accelerate ASTC texture decoding" is turned ON. 63K subscribers in the yuzu community. Hey guy's, got some news for the gloom glitch, download the 3602 EA Yuzu and make sure you toggle "ASTC recompression : BC3 (Medium Quality)" in the advanced video settings. Hopefully it helps counter the. While this was true for most issues, Pascal is still hitting some of the old problems, like crashes with ASTC texture decoding enabled. ucsbaway • 22 days ago. Basically nearly every time the game blurs out the screen, this happens. This is currently done using the CPU, but GPU acceleration is planned for the future. The Nintendo Switch itself supports decompressing these textures natively, but not our desktop graphics cards, which need to put in extra work to render them. ; FPS - DynamicFPS - v1. Faster ASTC decoding means better framerates and a better emulator. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). So a few more tweaks and we might get to 60fps. Tip 10对于纹理重压缩 astc recompression 选项。. When I switch weapons or open any menu the game will freeze for a couple seconds. 2023/05/25 リリース情報 yuzu, Switch. ASTC recompression: BC3 (Medium Quality). 5x resolution; you can use 0. 贴吧协议及“七条底线”. The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. I have no clue, I just started messing with different methods to solve the issue and that one was the fastest First was just completely closing the game and re-opening itA little tip for Nvidia Users for performance boost. 0. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. The ASTC Encoder "astcenc" compressor is our texture compressor for this format, available as an open-source project on GitHub. i had to turn OFF the following: maximum clocks, reactive flushing, asynchro shader. Here, locate the section "ASTC textures (Beta)" and click on the dropdown menu available under it. ; Enable asynchronous presentation (Vulkan only): Off ;. ASTC offers a number of advantages over earlier. key to bin/, uses squirrel. 2 #1 - 60fps Static #2 - DynamicFPSv1. 3’s . So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. He narrowed it down to some code that was improperly ported from our friends at the Skyline emulator and implemented a fix, finally allowing him to debug without worrying. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Phoronix: Mesa Adds Compute Shader Decoding For ASTC The Mesa 23. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. Copilot. Other than this and the Issue 1320, the game plays beautifully on a GTX 660 with BC1 ASTC Recompression. Set Vulkan as the renderer. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. I have grown Yuzu from seeds. super mario wonder runs like garbage on steamdeck in any way. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. org. The ASTC format supports RGBA and is suitable for power-of-2 aspect ratio dimensions. ASTC recompression on uncompressed, you have the VRAM for it. 2. I checked the cook st root cellar and they didn't have any. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None FSR Sharpness: 88% Adv. txt With vulkan, game is find after loading save, but crashes (after using all vram maybe) when using elevator, log: yuzu_log_vulkan. 3. org. And almost instant crash when entering the depths. I tried setting it to bc3 and all it did was make the ability icons look badly compressed. 0. Also that issue is closed. Hello all. . 98 and tried ASTC recompression: BC1, BC3, and Uncompressed. Use global config for ASTC recompression. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. yuzu还不会设置手柄和体感? 三步就可以啦! ,安卓手机上玩switch游戏 yuzu模拟器的使用教程及资源下载,yuzu模拟器最新3814版本玩【荒野大镖客 1 救赎】画面设置教程,完美4K60帧运行,解决画面问题(花屏+拖影),安卓yuzu模拟器8gen2现状,不用求人,yuzu最新. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. i was using 3782 before updating and was working fine. Accelerated ASTC decoding is already great, however the recompression process is a burden on the CPU. Something has definitely been a step backwards. The best setting for AMD integrated is to have more than 12GB of RAM. This can be set on a per game basis with custom configurations. Posted on Dec 8, 2020. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format for the OpenGL ES and Vulkan graphics APIs. Hey there, yuz-ers! Welcome back to our monthly report on all the improved features, performance gains, and bug fixes we’ve made. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. ;. also try undocked if the visual drop doesn't bother you. Which is weird since I only have 4gb vram and a 2200g which I don't think is that high end. Smaller details. Lo segundo es que tengas suficiente memoria RAM libre en tu PC, borra todos los procesos innecesarios de la PC y asegurate de que solo YUZU. Changing a weapon, the game freezes for several seconds. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. 8. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. Next, right-click on the game tile in the main menu and go to properties. I changed the extension to . [ 1. 0. Notice: Super Mario RPG Remake works on Win10 (with audio disabled) Specs: Intel Core i5 6500. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. I tried both automatic and low profile settings, as well as high performance settings. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. ASTC recompression: uncompressed (a lot of people claim BC3 is better but I have found after very extensive testing in problematic areas like the fire temple and the depths in general, that BC3 was the reason people were getting stuttering in the depths. Click on the ' Graphics ' tab. Sep 2, 2014. if you have "ASTC recompression" set to BC3 or BC1, you need to enable "Decode ASTC textures asynchronously (Hack)". The graphic was expected to be rendered normally. Didn't notice any real performance improvement. I'd advise waiting for that feature as it makes the game much more playable. Checkmark all the boxes under the ASTC Recompression Method to enable additional options. Paste the mods as per your requirement in the mod data folder. VRAM. 356640] Config commonsettings. txt. Settings glossary Yuzu Support GoldenX86 April 24, 2023, 7:29pm 1 This is a simple list of most yuzu settings and their intention. If the texture does not exist, it is added to the hashmap and the file is created but first it is loaded. Sign Up; Log In;View community ranking In the Top 5% of largest communities on Reddit Totk visual bug? comments sorted by Best Top New Controversial Q&A sorted by Best Top New Controversial Q&AChange the ASTC recompression to uncompressed, this fix it for me, but with this setting the depths are unplayable Reply Riperin •. I use Accuracy: Unsafe all settings checked and ASTC Recompression BC1. It’s strongly recommended to update drivers for both the integrated and dedicated GPUs. I don't stutter but I do get some ground textures glitching. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. . The first one provides lower quality textures, allowing saving more than eight. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. yuzu_log. BC3 would be the "medium" setting. Premium Powerups Explore Gaming. ASTC Recompression Method: BC3 (Medium quality) Enable asynchronous presentation (Vulkan only): unchecked. With Open Sideloading coming to Europe with iOS 17…. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. 95 drivers. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. 75x but it's not working (still around 15-20 fps). Best liquor store in the city is the one in esquimalt with the giant glass walls by the base. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. The Legend of Zelda: Tears of the Kingdom runs at 4K 60FPS on both Yuzu and Ryujinx emulators. 5. One last note: ASTC compression takes time for best results. YUZU version: EA 3631 TOTK version: 1. com find submissions from "example. . I'm using the latest main version, I find that maybe some tips get a 4050 fps in your setting. There are many compression ratios to select from. The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. . 2023/05/25 リリース情報 yuzu, Switch. Notifications Fork 2. of ARM Ltd. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. Consumer GPUs lack ASTC texture decoding, while that continues to be true, emulators will only be able to make workarounds, brute force decoding will always lag. r/emulation •. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. BC1 is the recommended format for 2GB and AMD igpu users. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;63K subscribers in the yuzu community. The recompression setting is in Advanced (like it normally is)Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. Write better code with AI. Disabling the update makes it work fine, I'm also just curious on what could be making this happen. \* Limit speed percent 100% \* Multicore CPU ON. Edit to add context: 5800x3d / 4070 / 32mb. I suggest you try these settings: Resolution 540p or 720p Accuracy Level: Normal ASTC Recompression Method: BC1 It may gets 50~60 FPS. ;This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile. No, yuzu will use the integrated ASTC decoder whenever possible. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. On yuzu the game has constant drops and many graphic problems and also on Ryujinx the game runs terribly at 30fps with half a second of input lag which in a platform like this makes it unplayable. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. In the summer of 2021, I wrote a blog about the recent. I read about your last feature in Early Access about new recompress ASTC textures. this was already tested by Yuzu team). Nvidia users can make gain some performance boost by completing the following settings in the Nvidia control panel. Stuttering in ToTK. 6f8d] yuzu stubbed. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. 5GB in Gerudo Town, which is far more reasonable. This means these textures can. Most of the time the game runs at a steady 30 fps for me, except for the depths, but that's a common occurrence even for more powerful machines. Valheim. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. Yuzu 3617 . If you are experiencing numerous crashes due to an unstable GPU, and your settings are stock, I recommend you dial back your memory OC slightly in increments of 50 or so. What happened is all the settings for it went under 'ASTC Decoding Method' in the first tab in Graphics (Graphics setting, Graphics tab). • 6 mo. This leaves M prone to quantization during. a fresh dump of an eshop title with "remove console-specific data" unset. [1] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. #12112. A Fire Emblem Engage (FEE) Mod in the Other/Misc category, submitted by systemdev. Let’s jump right in!mesa/main: simplify implementation of _mesa_is_format_astc_2d. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a. 98, and you can mitigate this by using texture recompression. yuzu - Nintendo Switch Emulator on PC and Android Games - yuzu yuzu-emu/yuzu: Nintendo Switch Emulator Quickstart Guide - yuzu. 75x but it's not working (still around 15-20 fps). Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. 75x, but it might cause more hitches. I've tested a variety of settings and the best results for lowest usage I've gotten are having these options on: Use asynchronous GPU. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. 10. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. First on the list is a major overhaul for GPU ASTC decoding, for both OpenGL and Vulkan APIs. After this, open the Yuzu Folder again, and navigate to the following directory: nand>system>Contents>registered. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. Thanks in advance. Instant dev environments. 📌 Informations. Its compression blocks can be compressed from 4×4 to 12×12 to less than 1 bit for each pixel. theyre not the same. Steam Controller Settings “Steam Deck Rear Button” (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change. Step 2: Configure Emulator Settings Launch the Yuzu Emulator, click on ‘Emulation’, […] This step-by-step guide will let you fix loading, freezing, and launching issues for Super Mario Bros Wonder in the Yuzu Emulator. ago. 1) Also Text is. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. New PR:textures: astc: Make CPU ASTC decompression paralleli9 11900K@5. ASTC Decoding Method: GPU NVDEC emulation: GPU Video Decoding Resolution: 1X (720p/1080p) Window Adapting Filter: Bilinear Anti-Aliasing Method: None FSR Sharpness: 88% Adv. Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. 2. my VGA card has 4 GB and sadly in yuzu unlike in other games end of VRAM means end of the program lol (although i have 32 ram and 20 pagefile) barrier feedback loops is off already as it made me crash more often too Reply Fireinthehole_x. exe in the assets section below and run the setup program to make a new installation of RetroBat. the ASTC recompression method must be set to Uncompressed, and Enable asynchronous presentation should be enabled if you’re using Vulkan. “ASTC, BC7” kind, not the “PNG, JPG” kind). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. CPU ASTC decoding: makes a very quick exit to menus, but after like 2 min of game in depths the game start stuttering hardly (stutter every like 0,2 sec) until closing emulator, making unplayable. Download RetroBat-v6. ASTC: Recent format designed to supersede prior formats. I also play on 720p handheld mode. 356641] Config commonsettings. 2 no mods general: multicore cpu emulation. Under load, my comfort level sits at 90 degrees at max, but most cards aren’t going to run that hot. V模式有卡顿的可以看看ASTC的设置. Enabling ASTC texture decoding in Yuzu emulator is causing crashes on Pascal cards. Host and manage packages. 0 (WIP) TIA. For some reason only on this version this problem isn't happening. Advertisement Coins. 1. Copilot. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. Using. can you post log and. txt. Anti-Aliasing Method None. If those didnt help anything please screenshot all of your graphics options/advanced and quadruple check the PDF guide to be sure. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Reset Yuzu settings in Configure -> "Reset All Settings" button. F. Thanks for answer. Played a few hours in the heavy snow areas with zero crashes; Yuzu 3617. Hopefully, this works for you as I had this issue. I read about your last feature in Early Access about new recompress ASTC textures. txt. When I try to run it I get some weird stuttering whenever I move. We would like to show you a description here but the site won’t allow us. Feb 5, 2021. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the. mainline yuzu 1520 (2023-08-10) Description of Issue. Is the VRam the problem I am planning to buy a 3060 or 6700xt to be able to play well. 2/ Shadows - 512x/ Sweetmini 1080p Fxaa off/ Ui Black screen fix/ update 1. Again, the spec has a long, incomprehensible code snippet defining the process. 3, any help would be appreciated. No reshade installed. 84 | Windows 10 64-bit,. 0. 2. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. *Sometimes* the freeze doesn't occur, but most of the time it does. . GRAPHICS - GRAPHICS. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on popular encoding tools -- as well as usage with game engines. cesarnox. ASTC recompression), but it's also gonna negatively affect quality. EmulationStation Desktop Edition (ES-DE) v2. Enabling or Disabling "Accelerate ASTC texture decoding" and "Decode ASTC textures asynchronously (Hack)" like suggested in the thread does also not. In desktop mode it plays but if I try to play it the controls don. My rig is a i9-9900K with a 4090 FE (I know that CPU needs a upgrade) My brother can run the game just fine with his 13900K. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. Whilst using BC3 may have some small stability gain, it comes with an equal small decrease to texture quality. The only option in the advanced list that is not checked is to force maximum clocks and ASTC recompression i sset to uncompressed best quality. I even forgot to specify my gpu has 8gb of ram. CPU: Intel(R) Xeon(R) CPU E3. C. nonsense. All reactions. 961: Vulkan API as well. C. Ryujinx 1. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. video_core: add ASTC recompression video_core: add ASTC recompression #2373. Windows 10 Pro 21H1, rx 560 4gb, high accuracy, async shader building, docked, garbage collection and astc acceleration enabled. Set anisotropic filtering to 16. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. Can't think of what else I can do. The settings I've been using so far are: GENERAL. After updating i tried with the default settings and with the settings i set from the mods collection setup guide and still crashing. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. 닌텐도 스위치와 닌텐도 3DS 사이의 유사성으로 말미암아 yuzu는 Citra의 포크로 개발되고 있다. Our investigation highlighted several interesting lessons for getting the most effective compression using ASTC. with ASTC recompression set to Low and all mods disabled. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. I believe it needs to be set to "Uncompressed (best quality)" but I am not sure i do not have yuzu in front of me atm. mesa/st: do not use memcpy when using compressed fallback. Tools. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. theyre not the same. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. 1. ago.